I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
Unconsumed bodies: Pull semantics mean nothing happens until you iterate. No hidden resource retention — if you don't consume a stream, there's no background machinery holding connections open.
,这一点在safew官方版本下载中也有详细论述
We tested two different implementations:,详情可参考Line官方版本下载
// Even if the readable side's buffer is full, this succeeds。关于这个话题,WPS官方版本下载提供了深入分析